CHRONOPOLIS

CHRONOPOLIS

The path

The gradual opening up of the objects to the public

We use digital survey data in the form of CAD drawings, CT scans, high-resolution 3D scans, historical plans and recordings, high-resolution photos of surface textures to create highly detailed 3D objects.

Chronopolis via touch screen at the Greifenberg Institute for Musical Instrumentology

Complex objects are divided into meaningful groupings according to didactic aspects. This makes it possible to animate multi-layered objects for a deeper understanding.

In a content management system, object information can be imported as text and media from existing databases and/or supplemented by editors with contextualising and explanatory information.

The software environment for the immersive space is realised with the game authoring system Unreal Engine 5 (current version), a future-proof, powerful development environment that also meets the highest display requirements.

The world can be experienced via various output media to enable access for all user groups.

  • Full immersion takes place via XR devices (VR glasses).
  • WebVR as a low-threshold form of presentation offers optimised browser-based access.
  • PC-based, we offer a 2-dimensional touchscreen interface, suitable for presentations to groups of visitors.
  • Augmented reality on mobile devices (smartphone / Apple Vision Pro / Meta Quest 3) is planned.
VR Space at the Museum of Musical Instrumentology for the Long Night of the Sciences Leipzig

Touchscreen application for Greifenberg Institute for Musical Instrumentology

Application with VR glasses for Greifenberg Institute for Musical Instrumentology